Flutter is Google's UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase. It uses Dart programming language and provides rich set of customizable widgets for building native interfaces.
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A Widget tree is a hierarchy of widgets that describes the UI of a Flutter application. Every element in Flutter is a widget, and they are arranged in a parent-child relationship. The tree starts with a root widget and branches down to form the complete UI structure.
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Stateless Widgets are immutable and can't change their state during runtime, perfect for static UI elements. Stateful Widgets maintain state that can change during the widget's lifetime, making them suitable for interactive UI elements that need to update based on user actions or data changes.
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Hot Reload injects updated source code into the running Dart Virtual Machine, preserving the app state while rebuilding the widget tree to reflect changes. This allows developers to see changes instantly without restarting the app, significantly speeding up development.
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pubspec.yaml is a configuration file in Flutter projects that specifies dependencies, assets, fonts, and other project metadata. It's essential for package management and resource handling in Flutter applications.
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BuildContext is a handle to the location of a widget in the widget tree. It provides information about the widget's position and is commonly used for theme data, navigation, and finding ancestor widgets in the tree.
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main() is the entry point of a Flutter application where execution begins, while runApp() is a function that takes a widget and makes it the root of the widget tree. main() typically calls runApp() to initialize the app.
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Flutter uses a Navigator widget to manage a stack of Route objects. Navigation can be performed using Navigator.push() to add routes and Navigator.pop() to remove them. Routes represent different screens or pages in the app.
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Packages are reusable code modules that extend Flutter functionality, while plugins are special packages that provide platform-specific implementation. Both can be added through pubspec.yaml and help in avoiding code duplication and accessing platform features.
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Flutter's rendering pipeline consists of three trees: Widget tree (configuration), Element tree (manages state), and RenderObject tree (handles layout and painting). This pipeline efficiently updates and renders UI elements on screen.
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Streams in Flutter represent a sequence of asynchronous data. They're used for handling real-time events, data updates, and continuous data flow. StreamBuilder widget helps in building UI based on stream values. Streams can be single-subscription or broadcast, and they're fundamental for reactive programming in Flutter.
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While async/await handles concurrent operations on the main thread, isolates are separate execution threads for parallel processing. Isolates have their own memory heap and are useful for CPU-intensive tasks without blocking the UI thread. They communicate through message passing.
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Provider is a state management solution that uses InheritedWidget under the hood. It implements dependency injection and allows widgets to listen to state changes. Provider.of<T> and Consumer widgets are used to access and watch state changes, making it efficient for rebuilding only necessary widgets.
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LayoutBuilder provides constraints from parent widget and rebuilds when constraints change, while MediaQuery provides device-specific data like screen size, orientation, and padding. LayoutBuilder is preferred for responsive layouts based on available space, MediaQuery for device-specific adaptations.
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Flutter uses platform channels to communicate with native code. MethodChannel for method calls, EventChannel for continuous events, and BasicMessageChannel for custom messaging. Platform-specific code is written in Kotlin/Java for Android and Swift/Objective-C for iOS.
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Flutter has Debug mode (JIT compilation, hot reload), Release mode (AOT compilation, optimized), and Profile mode (performance tracking). Debug includes debugging tools, Release removes debug tools and optimizes performance, Profile mode enables performance analysis.
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Keys are identifiers for widgets that help Flutter track widget state across rebuilds. ValueKey for simple identification, GlobalKey for accessing widget state anywhere, UniqueKey for forcing rebuilds. Used when widget order changes or maintaining state across rebuilds is crucial.
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Flutter uses Dart's garbage collection for memory management. Widgets are immutable and disposed when removed from tree. Memory leaks can occur with streams, animations, or controllers not properly disposed. Use dispose() method in StatefulWidget to clean up resources.
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Router system manages navigation using named routes defined in MaterialApp. Navigator 2.0 provides declarative API for complex navigation patterns. Routes can be configured with onGenerateRoute, handles deep linking and maintains navigation history.
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Mixins are a way of reusing code in multiple class hierarchies. Unlike inheritance, mixins can be combined using 'with' keyword without creating complex hierarchies. They're useful for sharing behavior across different widget classes without tight coupling.
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Flutter uses GestureDetector and various gesture recognizers to handle touch inputs. Supports tap, double tap, long press, drag, scale, etc. Gesture arena determines which gesture wins when multiple detectors overlap. Custom gestures can be created using GestureRecognizer.
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Key lifecycle methods include initState() (initialization), didChangeDependencies() (after dependencies change), build() (UI construction), didUpdateWidget() (when widget updates), and dispose() (cleanup). Understanding these is crucial for proper resource management and UI updates.
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Widget Inspector is a debugging tool that shows widget tree, properties, and constraints. Helps diagnose layout issues, inspect widget properties, and understand render tree. Supports selection mode and debugging of layout issues in real-time.
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Flutter provides ImageCache for automatic image caching. NetworkImage handles web images with caching, while MemoryImage and FileImage handle local images. Image loading can be optimized using precacheImage() and resize/compress techniques.
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CustomPainter allows drawing custom shapes and graphics using canvas API. Used for complex animations, custom charts, or specific design requirements. Implements paint() and shouldRepaint() methods. Efficient for custom UI elements not possible with standard widgets.
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Zones in Flutter provide execution contexts for asynchronous operations, enabling error handling and debugging across async calls. They're crucial for capturing uncaught errors, tracking async operations, and maintaining execution context. The root Zone handles all uncaught errors in Flutter applications.
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Element tree serves as intermediary between widget and render trees, maintaining state and handling widget lifecycle. It creates, updates, and disposes RenderObjects, manages widget-to-element relationships, and optimizes rebuilds. Understanding this relationship is crucial for performance optimization.
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Flutter uses JIT (Just-In-Time) compilation in development for hot reload and AOT (Ahead-Of-Time) for release builds. Development mode uses Dart VM, while release compiles to native arm/x86 code. This dual approach optimizes both development experience and runtime performance.
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Platform channels enable type-safe communication between Dart and native code using message codecs. StandardMessageCodec for basic types, JSONMessageCodec for JSON, BinaryCodec for raw data. Channels are asynchronous and support method calls, event streams, and basic messages.
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Skia is Flutter's 2D rendering engine that provides hardware-accelerated graphics. It handles drawing, compositing, and rasterization directly on GPU. Understanding Skia helps in optimizing custom paintings and animations for better performance.
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Flutter processes deep links through platform channels and route management. UniLinks plugin handles incoming links, custom schemes, and universal links. Implementation involves configuring platform-specific settings and handling navigation state management.
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Accessibility tree parallels widget tree, providing semantic information for screen readers. Semantic widgets create accessibility nodes, handle focus management, and provide platform-specific accessibility features. Crucial for maintaining app accessibility standards.
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Key metrics include frame rendering time (16ms target), memory usage, startup time, and app size. DevTools provides performance profiling, memory tracking, and CPU usage analysis. Understanding these metrics is essential for optimizing app performance.
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State restoration preserves and restores app state across process deaths. RestorationManager handles state storage, RestorationScope defines restoration boundaries, and RestorationMixin enables state persistence in widgets. Important for maintaining app state during system-initiated process kills.
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Flutter manages background tasks through platform channels and isolates. WorkManager for Android, BackgroundFetch for iOS. Implements platform-specific background execution models while maintaining Flutter's architecture principles.
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Shader compilation occurs during first rendering of effects, causing jank. Shader warm-up pre-compiles shaders during app startup. ShaderWarmUp class handles compilation, improving initial rendering performance of complex animations and effects.
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Build pipeline optimizations include constant constructors, build cache, and selective rebuilding. Understanding widget equality, key usage, and rebuild triggers helps minimize unnecessary widget reconstructions and improve performance.
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Texture system handles platform-specific video/camera feeds and custom rendering. Texture widgets bridge native texture rendering with Flutter's widget system. Important for implementing high-performance video playback and camera previews.
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Flutter uses platform threads for UI rendering and event handling. Engine runs on platform thread, while isolates handle computational work. Understanding threading model is crucial for maintaining smooth UI performance while handling heavy computations.
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Asset resolution handles different pixel densities and platforms. AssetManifest manages asset variants, resolution-aware image loading, and platform-specific assets. Important for delivering optimal assets for different device configurations and platforms.
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